Indigenous: BloodRitual features
Vote on proposals, fund the ones that matter, and follow builds through to shipped.
Vertical slice part 1: tunable config, day/dusk/night clock, noise subsystem, lootable containers, inventory and hub stockpile
This is part 1 of 3 of the Seminole playable vertical slice. It delivers the non-combat core systems that later parts build on: tunable config, the day/dusk/night clock, the noise system, looting into an inventory, and depositing into a hub stockpile. Parts 2 (canoe, weapons, infected) and 3 (night…
Clean up Seminole UE 5.8 scaffold; add runtime-spawned test environment, placeholder character, launch scripts and Getting Started docs
Ticket #21 produced ARCHITECTURE.md, the ADRs and a C++ scaffold. This ticket turns that scaffold into a clean UE 5.8 baseline. A Windows developer should be able to clone, open, build, run and package it without manual repair. It adds only the minimum needed to prove the project boots and adds no…
Document Seminole UE 5.8 architecture (ARCHITECTURE.md + 8 ADRs) and scaffold C++ project, Git LFS and .gitignore
Establish Seminole's technical foundation so later community-funded features have a consistent place to land. The stack is fixed: